![]() I should also see if I can edit the treasure bag/pech loot as well, and add a handful of Thaumcraft addon related loot like Automagy slivers or Forbidden Magic shards. I added green hearts (TC) to my loot tables so people can get the canisters, but made it rare, so that people with copious amounts of Botania mana or treasure bags could get them a bit more easily. However, speaking of Thaumcraft, I noticed that the Pech's trade aren't affected by the custom loot tables. txt, where you can edit the contents, drop chance, amount range, etc. ![]() You can adjust loot tabled with it? I've been using CustomChestLoot (?) for that, which basically just grabs each type of dungeon chest and dumps the contents into a. There's also BOP, Natura, Twilight Forest, AE2, Gaalcticraft and Forestry for world gen. Our primary magic/tech mods are Botania, Thaumcraft, Blood Magic, Witchery, EnderIO, TE, MFR and Mek 8. With this being said, I wanted to know what other people have done with AOBD and mod/minetweaker to increase cross mod interaction and modpack cohesiveness. Of course, it's just an example, because there's already 12x processing for redstone with enrichment chambers, but you get the idea. Example - if we were to assign redstone dust with an ore dict value or ingotRedstone, and redstone ore with oreRedstone, then AOBD would add Mek 5x ore processing shards, clumps etc for it. What's neat is that since we have AOBD, if we were to add the proper ore dict values to ores/ingots, then AOBD would auto add Thaumcraft cluster and Mek 8 ore processing items for those. ![]() Sure, we have AOBD which aims to automatically add ore processing to some ores, but doesn't work on anything that isn't an ingot, like Thaumcraft's infused ore.Īs such, we added recipes for infused ore and Galacticraft silicon ore to be able to be processed in Ender IO's SAG Mill.Īs soon as we update modtweaker, we will be implementing Mek enrichment chamber recipes for those as well. Since most people with a Mek digital miner use silk touch on ores, it felt kinda bleh having to then place down certain ores and pick them, which was inconvenient for people with ore processing machines. I noticed that some of the ores in our modpack could only be 'harvested' via a pickaxe. As for the heart itself, we made it rare dungeon loot. We also added TC green heart canisters as a recipe, because who knows if it'll ever become a non creative only item. We wanted overgrowth seeds to still be rare for people early in Botania, but accessible for those who have progressed far enough into it. We have been using it to add further compatibility across mods and implement balance and recipes where needed.Ī few examples of things we have already done, and plan to do:Īdded a recipe for Botania overgrowth seed, using gaia spirits. We run a custom modpack, and included is minetweaker and modtweaker.
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